Indications for the course

The idea in this course is to learn about Design Research (DR). We will build the knowledge together using this blog as a common Learning and DynamicSpace.

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We will explore what we already know about DR and look for the parts that are missing throughout this weeks.
We, the research team, are going to follow the DR approach to learn about Design Research, being this space our means to learn.  So the idea is to build it together, keeping in mind that we will need to reflect on how it supports our learning and how our knowledge is progressing, if so, while constructing this common space as a means to it.
This reminds us the prospective and reflective character of DR. Reflective in the sense that we need to reflect on the learning process that is going on in class, informing us about what changes are needed in order to refine the tool for the improvement of the desired learning  -prospective side- .
We are going to be designers and researcher at the same time.  Being the design process an excellent opportunity to advance our understanding of Design Research. 

I consider it useful to use a clear model of DR. Models are simplified versions of reality and it usually helps to understand better a certain aspect of it. We will use the Generic Model, proposed by Wademan (2005), which is in the book: Introduction to Education Design Research (p. 18) that you can also find in the box.net widget in our blog.  Feel free to suggest any other that you think will help to improve our knowledge of DR.

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After the 5 sessions we came up with a definition of Design Research a would say different from which we start with (You can read them all in the initial definition tab which is a sub tab from Problem in Context).
How we came up with it? We had a brainstorming session looking for key words and then connected them in a coherent way leading us to this final definition.

DEFINITION OF DESIGN RESEARCH (DR)
Keywords
·      Learning process
·      Pragmatic and theoretical
·      Iterative
·      Interventionist
·      Hypothetical Learning Trajectory (HLT)
·      Prospective and Reflective
·      Tools
·      Learning activities
·      Designing principles
·      Designer activity
·      Methodology
·      Approach
·      Local Instruction Theory
·      Learning ecology
·      Gain experience
Definition
Design Research is a methodology or approach to do research. It entails pragmatic (the design of a product, intervention) and theoretical aspects aiming to understand how the learning process develops through the design of a learning intervention that supports such a learning. It is a cyclic/iterative process which is conducted through 5 stages, namely:
1.      The identification of the learning opportunity in a particular context,
2.      The preliminary investigation of the learning opportunity, the context and the possible
approaches
3.      Deriving the design principles that will guide the design of the intervention,
4.      Prototyping and assessing of preliminary products and theories,
5.      Reflecting and refining on it in order to improve the design of the intervention.

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